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008 · PROJECT

Cólneot

A FICTIONAL FASHION-ILLUSTRATION HOUSE, BUILT AS AN INTERACTION STUDY

INTERACTION STUDY · FICTIONAL BRAND 2026 FICTIONAL_BRAND

FASHIONS FADE. STYLE IS ETERNAL.

OVERVIEW

Cólneot is a concept fashion-illustration house I used as the canvas for a focused study in web motion. It began as a teardown of a classic menu-and-slider interaction, which I rebuilt from scratch in vanilla JS, no page builder, and then art-directed into an editorial fashion brand with its own wordmark, five-tone palette and croquis gallery. The brief I set myself was continuity: nothing on the page should "pop" into existence; every state should travel to the next.

That idea drives the whole experience. The site opens on a full-screen landing where the wordmark fades up and settles, and on click it doesn't cut away: the same wordmark physically flies and scales into its final slot in the top-left nav while the homepage zooms in behind it, one continuous shared-element move. The gallery works the same way: click any croquis and that exact image lifts out of the slider and travels to the left of a detail page as the surroundings zoom out and a "process" write-up staggers in on the right; closing plays the whole flight in reverse, back into its slot.

The smaller details carry the same intent: a two-part custom cursor that swells into a "DRAG" ring over the slider and a light ring over the arrows, a full-screen menu that reveals behind a rendered wave with its links rising in sequence, and a colour system applied on a strict hierarchy so the warm accent never competes with the ink. Everything is hand-built and framework-free, then shipped static to Vercel.

HIGHLIGHTS

STACK

Vanilla JS · Splide (slider) · lottie-web · CSS transitions + Web Animations API · Vercel

CREDITS

The fashion croquis shown in the gallery are illustrations by Miyuki Ohashi, used as placeholder artwork for this non-commercial interaction study. The motion design, layout, palette and front-end build are my own.

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